- 閱讀權限
- 95
- 最後登錄
- 18-1-8
- 精華
- 5
- UID
- 220148
- 帖子
- 1258
- 積分
- 1248
- 註冊時間
- 04-7-4
- 在線時間
- 1143 小時
- UID
- 220148
- 帖子
- 1258
- 積分
- 1248
- Good
- 171
- 註冊時間
- 04-7-4
- 在線時間
- 1143 小時
|
- The time to release version 7.0 is soon at hand. We will be performing a staggered rollout of the update to World of Tanks game servers across the world, and wanted to give you a heads up on the current release plan. This staggered release is to ensure a smooth implementation of the new multi-cluster technology for all game servers that are involved in the update process.
-
- The update is coming jam-packed with great new features and additional maps to play on, including the new Camouflage system, the maps Swamps and Fjords, a replay system and much more.
-
- Version 7.0 is currently expected to release on the North American World of Tanks game server next week.
-
- We wanted to share the patch notes with you ahead of time so that you have a chance to check out everything coming in the update. Version 7.0 is a very important update for the game; it’s just the beginning of the fight for global dominance. We’re very excited to share this update with you, and hope you enjoy all of the new features and changes coming.
-
- Version 7.0 Update Notes
-
- Featured Changes
- Implemented several game clusters (multi-cluster technology).
- Added the camouflage feature. Camo purchase and its mounting are available in the game section ‘Appearance’.
- Added levels of tank companies varied by tier: up to tier 4, up to tier 6, up to tier 8 and up to tier 10 (including tier 10). Implemented tier limits for SPGs in up to tier 4, up to tier 6 and up to tier 8 battles (the next test version will include light tanks limitations).
- Added the complaint system. You can choose the complaint type when in battle by right-clicking on the player's nickname shown in the pop-up context menu.
- Added a test system for recording and replaying battles. A ‘Record battle to replay’ setting saves battle videos in ‘Replays’ folder.
-
- Content
- Added new maps – Marsh and Fjords.
- Fixed multiple bugs in tank models.
- Fixed multiple bugs, blockings and jam-ups on the majority of maps.
- Added animated birds on several maps.
-
- Balance Changes
-
- Re-worked collision models for German vehicles:
- Pz B2 740 (f): new armour system (16 groups+spaced armour).
- Pz 38H735 (f): new armour system (16 groups+spaced armour). Added suspension spaced armour.
- Pz S35 739 (f): new armour system (16 groups+spaced armour). Added suspension spaced armour.
- Leichttraktor: new armour system (16 groups+spaced armour).
- Panther II: small fixes in gun mantlet armouring.
- Pz 38 (t): new armour system (16 groups+spaced armour).
- Pz 38 nA: new armour system (16 groups+spaced armour).
- Pz III/IV: new armour system (16 groups+spaced armour).
- Pz II Luchs: new armour system (16 groups+spaced armour).
- Pz VI Tiger: new armour system (16 groups+spaced armour).
- Pz V-IV: fixes in turret armouring.
- StuG III: new armour system (16 groups+spaced armour). Hull front armour is now 80mm.
- JagdPz IV: new armour system (16 groups+spaced armour).
- VK 1602 Leopard: new armour system (16 groups+spaced armour).
- VK 3001 (H): new armour system (16 groups+spaced armour).
- VK 3001 (P): new armour system (16 groups+spaced armour).
- VK 3002 (DB): new armour system (16 groups+spaced armour).
- VK 3601 (H): new armour system (16 groups+spaced armour).
-
- Changes of in-game characteristics of German vehicles and guns:
- Added a new special round type for the 8.8cm L/71 gun with damage increased to 240. Old type rounds will be sold from ammunition at purchase prices.
- Increased minimum battle levels for tanks VK1602 and T-50.
- Removed "improved ventilation" equipment in SPG GW Tiger and GW Panther. Players will be compensated (at purchase price) if they had this equipment installed
- SPG GW Panther income decreased by 10%.
-
- VK 3601 (H):
- Reload time for the 7.5cm KwK 41 L/58 gun increased from 3.5 to 4.5 sec.
- Aiming time for the 7.5cm KwK 41 L/58 increased from 1.1 to 2 sec.
- Dispersion by a turret rotation and movement for the 7.5cm KwK 41 L/58 gun increased by 10%.
-
- PzKpfw V Panther:
- Ammo rack durability decreased by 20%.
- Top turret view range increased from 420 to 430 metres.
-
- Panther II:
- Ammo rack durability decreased by 10%.
- Stock turret view range decreased from 460 to 430 metres.
- Top turret view range decreased from 460m to 450m.
- Reload time for the second turret 8.8cm KwK 43 L/71 gun changed from 6.1 to 6.7 sec.
-
- E-50:
- Ammo rack durability decreased by 5%.
- Stock turret view range decreased from 460 to 450 metres.
- Reload time for the stock turret 8.8cm KwK 43 L/71 gun changed from 6 to 6.6 sec.
- Reload time for the second turret 8.8cm KwK 43 L/71 gun changed from 5.8 to 6.4 sec.
-
- PzKpfw VI Tiger:
- Reload time for the second turret 8.8cm KwK 43 L/71 gun changed from 6.8 to 7.5 sec.
-
- PzKpfw VI Tiger (P):
- Reload time for the first turret 8.8cm KwK 43 L/71 gun changed from 7.3 to 8.0 sec.
- Reload time for the second turret 8.8cm KwK 43 L/71 gun changed from 6.8 to 7.5 sec.
-
- PzKpfw VIB Tiger II:
- Reload time for the stock turret 8.8cm KwK 43 L/71 gun changed from 6.5 to 7.2 sec.
- Reload time for the second turret 8.8cm KwK 43 L/71 gun changed from 6.1 to 6.7 sec.
-
- VK 4502 (P) Ausf. A:
- Reload time for the stock turret 8.8cm KwK 43 L/71 gun changed from 6.5 to 7.2 sec.
- Reload time for the second turret 8.8cm KwK 43 L/71 gun changed from 6.1 to 6.7 sec.
-
- VK 4502 (P) Ausf. B:
- Reload time for the stock turret 8.8cm KwK 43 L/71 gun changed from 6.1 tо 6.7 sec.
- Reload time for the second turret 8.8cm KwK 43 L/71 gun changed from 5.8 to 6.4 sec.
-
- Е-75:
- Reload time for the stock turret 8.8cm KwK 43 L/71 gun changed from 6.1 to 6.7 sec.
- Reload time for the second turret 8.8cm KwK 43 L/71 gun changed from 5.8 to 6.4 sec.
-
- GW Tiger:
- Income decreased by 20%.
- Reload time for the 170mm K72 Sf gun changed from 27.3 to 25.5 sec.
- Dispersion for the 170mm K72 Sf changed from 0.41 to 0.4.
- Dispersion by turning for the 170mm K72 Sf gun decreased by 5%.
-
- Re-worked collision models for Soviet vehicles:
- А-20: new armour system (16 groups+spaced armour).
- А-32: new armour system (16 groups+spaced armour).
- АТ-1: new armour system (16 groups+spaced armour).
- BT-7: new armour system (16 groups+spaced armour).
- SU-85B: new armour system (16 groups+spaced armour).
- IS-3: new armour system (16 groups+spaced armour). Added suspension armour plates.
- IS-4: new armour system (16 groups+spaced armour).
- IS-7: new armour system (16 groups+spaced armour). Improved front turret armour, re-enforced hull stem, added suspension armour plates.
- KV-13: new armour system (16 groups+spaced armour).
- KV-220: new armour system (16 groups+spaced armour).
- KV-3: new armour system (16 groups+spaced armour).
- KV: new armour system (16 groups+spaced armour).
- Matilda: new armour system (16 groups+spaced armour).
- MS-1: new armour system (16 groups+spaced armour).
- Object 704: new armour system (16 groups+spaced armour). Added suspension armour plates.
- SU-14: new armour system (16 groups+spaced armour).
- SU-152: new armour system (16 groups+spaced armour).
- SU-18: new armour system (16 groups+spaced armour).
- SU-76: new armour system (16 groups+spaced armour).
- T-34: new armour system (16 groups+spaced armour).
- Т-44: new armour system (16 groups+spaced armour).
- Т-54: new armour system (16 groups+spaced armour).
- Valentine: new armour system (16 groups+spaced armour).
-
- Changes of in-game characteristics of Soviet vehicles and guns:
- The cost of 203mm G-620 was increased from 1092 to1200 credits.
- Changed models and parameters of the both turrets of IS-3.
- Income of SPG SU-14 decreased by 13%.
- Income of SPG S-51 decreased by 15%.
- Income of SPG Object 212 decreased by 25%.
- 180mm F-600D round price increased from 1890 to 1980 credits.
- 180mm URB-600 round price increased from 1890 to 1980 credits.
- 203mm F-625D round price increase from 1442 to 1568 credits.
- 180mm G-620 increased from 1092 to 1200 credits.
-
- Т-44:
- Ammo rack durability increased by 15%.
- Stock suspension traverse speed increase by 2 deg/sec.
- Top suspension traverse speed increased by 1 deg/sec.
- Stock turret view range decreased from 430 to 420m.
- Top turret view range increased from 430 to 440m.
- Added the second turret LB-1 gun.
- Added the 680hp B-54-6 engine.
-
- T-54:
- Ammo rack durability increased by 5%.
-
- Reworked Collision Models of American vehicles:
- M12: fixed gun shields
- M2 Light Tank: new armor system (16 groups + spaced armor)
- M2 Medium Tank: new armor system (16 groups + spaced armor)
- M4A2E4: new armor system (16 groups + spaced armor)
- M4A3E8: new armor system (16 groups + spaced armor)
- M4 Sherman: new armor system (16 groups + spaced armor)
- M5 Stuart: change the display of hull armour thickness
- M7: new armor system (16 groups + spaced armor)
- Ram II: new armor system (16 groups + spaced armor)
- T-14: new armor system (16 groups + spaced armor). Added spaced armor on sides.
- T1 Cunningham: new armor system (16 groups + spaced armor)
- T29: new armor system (16 groups + spaced armor)
- T2 Light Tank: new armor system (16 groups + spaced armor)
- T30: new armor system (16 groups + spaced armor)
- T32: new armor system (16 groups + spaced armor)
- T34: new armor system (16 groups + spaced armor)
- T40: new armor system (16 groups + spaced armor)
-
- Changes of in-game characteristics of American Tanks:
- M4A3E8 Sherman: 105 SPH M4 L/23 gun added for both turrets
- Reduced the repair cost of T40 TD by 60%
- Reduced 105mm APCR T29E3M2 round price from 12 to 10 gold
- Reduced M37 SPG income by 30%
- Reduced M7 Priest SPG income by 8%
- Reduced M41 SPG income by 3%
- Reduced M12 SPG income by 10%
- Reduced M40/43 SPG income by 20%
- Reduced T92 SPG income by 15%
-
- T20:
- Ammo rack durability increased by 10%
- Stock turret view range increased from 400m to 420m
- Top turret view range increased from 420m to 440m
-
- M26 Pershing:
- Gun dispersion by movement reduced by 10%
- Stock turret view range increased from 430m to 440m
- Top turret view range increased from 450m to 460m
-
- M46 Patton:
- Ammo rack durability increased by 20%
- Stock turret view range increased from 450m to 460m
-
- Changes in vehicle prices (in credits):
- Bison I : 6083 -> 6000
- Pz 38(t): 36066 -> 36000
- PanzerJager I: 3816 -> 3800
- Sturmpanzer II: 45066 -> 45000
- Pz III A: 53133 -> 53100
- Wespe: 53533 -> 53500
- Marder II: 52133 -> 52100
- BТ-2: 7466 -> 7400
- T-46: 47466 -> 47400
- T-18: 5316 -> 5300
- AT-1: 4483 -> 4400
- T-26: 54333 -> 54300
- M2 light: 4166 -> 4100
- M2 medium: 45666 -> 45600
- T82: 56933 -> 56900
-
- Changes of vehicle prices (in gold; used for selling vehicles converting into credits)
- M6A2E1: 10000 -> 7500
- PzV_PzIV: 1500 -> 3000
- A-32: 1250 -> 2500
-
- Gameplay and in-game mechanics
- Changed the mechanism for finding minimal armor thickness while penetrating with HE rounds
- Added tracers representation from enemies in sight – the narrow sector in a direction of a player’s gun
- Added tracers representation from enemies in the SPG mode, if the firing tank is in the view screen
- Once exiting the battle, your tank will stay on the battlefield till the end of the battle. If it is not destroyed, it will automatically be destroyed at the end.
- Fixed the rare issue of scouting the whole enemy team while they are not in sight.
- Fixed the rare issue with the horizontal violent movement of the gun sight while switching into sniper mode.
- Fixed the rare bug with the low turning velocity of the Pz IV.
- Fixed the rare issue of the gun sight freezing while it’s moved in sniper mode near a building
- Fixed the issue with ‘Invader’ achievement
- Fixed the issue with not receiving the ‘Mouse Trap’ achievement. All not yet received achievements will be added to the account after a battle, in which at least one tank is destroyed by a player.
- The normalization of AP and APCR rounds was slightly downgraded.
-
- Interface
- Improvements of the mini-map: scale change, transparency change, turning on/off, markers for commands: ‘Help’, ‘Follow me!’, ‘Attack’
- Added tips for garage interface elements. They can be activated by pressing ‘F1’ button in garage screen.
- Improved vehicle markers: range sorting added.
- Added more settings for markers above vehicles.
- Added the possibility to switch to alternative marker colors for vehicles (‘Alternative Colour Scheme’ in Settings).
- Reworked players lists in the map loading window
- Added the battle tasks description at the map loading window
- Added the new mode of representing player lists; Buttons for switching between modes were added as well (Ctrl+Tab as defaults)
- While selling a tank you can now quickly remove crew and equipment from it
- Added clan information in the player’s statistics window
- In the battle interface, additional equipment (camo net and binocular telescope) performance will now be shown.
- Added the automatic removal of consumables that cannot be mounted with a current vehicle set-up
- Added a notification sound for when the gun reticle is at its smallest
- Changed the sound of hitting and damaging a tank module.
- Changed the sound of collision between a static object and tank at speeds higher than 10 km per hour.
- Added the sound of friendly base capture notification.
- Added a filter for symbols, smiles and messages spamming in-game chats.
- Added the option of mapping the controls on additional mouse buttons.
- Added a notification if attempting to sell a tank, which cannot be purchased in the shop (PzKpfw V-IV, for example).
- Functions of personal file opening, demobilization and sending to barracks remapped from Left Mouse Button to Right Mouse Button.
- Added a notification for a successful screenshot.
- Screenshots are now saved into a separate folder.
- Added a notification of reaching the daily tank sale limit.
- Added a notification for attempting to resupply gold ammunition and consumables with gold or without it.
- Fixed the button order for in-game and garage menu’s.
- Removed the control setting ‘Camera position’.
- The Caps Lock indicator is now enabled on the login screen.
- In tank crew personal files all achievements other than ‘Battle Heroes’ and Epic Achievements were removed
- In tank crew personal files removed statistics of battles participated and w/l ratio.
- In tank crew personal files added representation of XP amount needed for acquiring new skills.
- Fixed the representation of additional XP earned in the first battle during specials
- Fixed and reworked the names of some American vehicles
- Fixed and reworked the text of some interface tips and dialogue screens
- Added the representation of awards received by World of Tanks on the login screen
-
- System
- Improved game performance on some PC configurations
- Reworked the system of special effects; new effects for shots, hits and explosions
- Added more settings for special effects
- Improved game settings behavior when using Logitech keyboards and Alienware notebooks.
- Fixed some troubles with running the game on multiscreen PC configurations.
- Completely reworked the mechanics of improved dynamic shadows.
- Added the new anti-aliasing type – FXAA.
- Improved the quality of in-game voice chat.
- Added the ‘vignette’ post-effect.
複製代碼 |
|