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[圖片及影片] Version 7.0 Update Coming Soon [複製鏈接]

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2KF大型活動勳章 K歌達人

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發表於 11-12-11 12:38 AM |只看該作者 |倒序瀏覽 |打印
  1. The time to release version 7.0 is soon at hand. We will be performing a staggered rollout of the update to World of Tanks game servers across the world, and wanted to give you a heads up on the current release plan. This staggered release is to ensure a smooth implementation of the new multi-cluster technology for all game servers that are involved in the update process.

  2. The update is coming jam-packed with great new features and additional maps to play on, including the new Camouflage system, the maps Swamps and Fjords, a replay system and much more.

  3. Version 7.0 is currently expected to release on the North American World of Tanks game server next week.

  4. We wanted to share the patch notes with you ahead of time so that you have a chance to check out everything coming in the update. Version 7.0 is a very important update for the game; it’s just the beginning of the fight for global dominance. We’re very excited to share this update with you, and hope you enjoy all of the new features and changes coming.

  5. Version 7.0 Update Notes

  6. Featured Changes
  7. Implemented several game clusters (multi-cluster technology).
  8. Added the camouflage feature. Camo purchase and its mounting are available in the game section ‘Appearance’.
  9. Added levels of tank companies varied by tier: up to tier 4, up to tier 6, up to tier 8 and up to tier 10 (including tier 10). Implemented tier limits for SPGs in up to tier 4, up to tier 6 and up to tier 8 battles (the next test version will include light tanks limitations).
  10. Added the complaint system. You can choose the complaint type when in battle by right-clicking on the player's nickname shown in the pop-up context menu.
  11. Added a test system for recording and replaying battles. A ‘Record battle to replay’ setting saves battle videos in ‘Replays’ folder.

  12. Content
  13. Added new maps – Marsh and Fjords.
  14. Fixed multiple bugs in tank models.
  15. Fixed multiple bugs, blockings and jam-ups on the majority of maps.
  16. Added animated birds on several maps.

  17. Balance Changes

  18. Re-worked collision models for German vehicles:
  19. Pz B2 740 (f): new armour system (16 groups+spaced armour).
  20. Pz 38H735 (f): new armour system (16 groups+spaced armour). Added suspension spaced armour.
  21. Pz S35 739 (f): new armour system (16 groups+spaced armour). Added suspension spaced armour.
  22. Leichttraktor: new armour system (16 groups+spaced armour).
  23. Panther II: small fixes in gun mantlet armouring.
  24. Pz 38 (t): new armour system (16 groups+spaced armour).
  25. Pz 38 nA: new armour system (16 groups+spaced armour).
  26. Pz III/IV: new armour system (16 groups+spaced armour).
  27. Pz II Luchs: new armour system (16 groups+spaced armour).
  28. Pz VI Tiger: new armour system (16 groups+spaced armour).
  29. Pz V-IV: fixes in turret armouring.
  30. StuG III: new armour system (16 groups+spaced armour). Hull front armour is now 80mm.
  31. JagdPz IV: new armour system (16 groups+spaced armour).
  32. VK 1602 Leopard: new armour system (16 groups+spaced armour).
  33. VK 3001 (H): new armour system (16 groups+spaced armour).
  34. VK 3001 (P): new armour system (16 groups+spaced armour).
  35. VK 3002 (DB): new armour system (16 groups+spaced armour).
  36. VK 3601 (H): new armour system (16 groups+spaced armour).

  37. Changes of in-game characteristics of German vehicles and guns:
  38. Added a new special round type for the 8.8cm L/71 gun with damage increased to 240. Old type rounds will be sold from ammunition at purchase prices.
  39. Increased minimum battle levels for tanks VK1602 and T-50.
  40. Removed "improved ventilation" equipment in SPG GW Tiger and GW Panther. Players will be compensated (at purchase price) if they had this equipment installed
  41. SPG GW Panther income decreased by 10%.

  42. VK 3601 (H):
  43. Reload time for the 7.5cm KwK 41 L/58 gun increased from 3.5 to 4.5 sec.
  44. Aiming time for the 7.5cm KwK 41 L/58 increased from 1.1 to 2 sec.
  45. Dispersion by a turret rotation and movement for the 7.5cm KwK 41 L/58 gun increased by 10%.

  46. PzKpfw V Panther:
  47. Ammo rack durability decreased by 20%.
  48. Top turret view range increased from 420 to 430 metres.

  49. Panther II:
  50. Ammo rack durability decreased by 10%.
  51. Stock turret view range decreased from 460 to 430 metres.
  52. Top turret view range decreased from 460m to 450m.
  53. Reload time for the second turret 8.8cm KwK 43 L/71 gun changed from 6.1 to 6.7 sec.

  54. E-50:
  55. Ammo rack durability decreased by 5%.
  56. Stock turret view range decreased from 460 to 450 metres.
  57. Reload time for the stock turret 8.8cm KwK 43 L/71 gun changed from 6 to 6.6 sec.
  58. Reload time for the second turret 8.8cm KwK 43 L/71 gun changed from 5.8 to 6.4 sec.

  59. PzKpfw VI Tiger:
  60. Reload time for the second turret 8.8cm KwK 43 L/71 gun changed from 6.8 to 7.5 sec.


  61. PzKpfw VI Tiger (P):
  62. Reload time for the first turret 8.8cm KwK 43 L/71 gun changed from 7.3 to 8.0 sec.
  63. Reload time for the second turret 8.8cm KwK 43 L/71 gun changed from 6.8 to 7.5 sec.

  64. PzKpfw VIB Tiger II:
  65. Reload time for the stock turret 8.8cm KwK 43 L/71 gun changed from 6.5 to 7.2 sec.
  66. Reload time for the second turret 8.8cm KwK 43 L/71 gun changed from 6.1 to 6.7 sec.

  67. VK 4502 (P) Ausf. A:
  68. Reload time for the stock turret 8.8cm KwK 43 L/71 gun changed from 6.5 to 7.2 sec.
  69. Reload time for the second turret 8.8cm KwK 43 L/71 gun changed from 6.1 to 6.7 sec.

  70. VK 4502 (P) Ausf. B:
  71. Reload time for the stock turret 8.8cm KwK 43 L/71 gun changed from 6.1 tо 6.7 sec.
  72. Reload time for the second turret 8.8cm KwK 43 L/71 gun changed from 5.8 to 6.4 sec.

  73. Е-75:
  74. Reload time for the stock turret 8.8cm KwK 43 L/71 gun changed from 6.1 to 6.7 sec.
  75. Reload time for the second turret 8.8cm KwK 43 L/71 gun changed from 5.8 to 6.4 sec.

  76. GW Tiger:
  77. Income decreased by 20%.
  78. Reload time for the 170mm K72 Sf gun changed from 27.3 to 25.5 sec.
  79. Dispersion for the 170mm K72 Sf changed from 0.41 to 0.4.
  80. Dispersion by turning for the 170mm K72 Sf gun decreased by 5%.

  81. Re-worked collision models for Soviet vehicles:
  82. А-20: new armour system (16 groups+spaced armour).
  83. А-32: new armour system (16 groups+spaced armour).
  84. АТ-1: new armour system (16 groups+spaced armour).
  85. BT-7: new armour system (16 groups+spaced armour).
  86. SU-85B: new armour system (16 groups+spaced armour).
  87. IS-3: new armour system (16 groups+spaced armour). Added suspension armour plates.
  88. IS-4: new armour system (16 groups+spaced armour).
  89. IS-7: new armour system (16 groups+spaced armour). Improved front turret armour, re-enforced hull stem, added suspension armour plates.
  90. KV-13: new armour system (16 groups+spaced armour).
  91. KV-220: new armour system (16 groups+spaced armour).
  92. KV-3: new armour system (16 groups+spaced armour).
  93. KV: new armour system (16 groups+spaced armour).
  94. Matilda: new armour system (16 groups+spaced armour).
  95. MS-1: new armour system (16 groups+spaced armour).
  96. Object 704: new armour system (16 groups+spaced armour). Added suspension armour plates.
  97. SU-14: new armour system (16 groups+spaced armour).
  98. SU-152: new armour system (16 groups+spaced armour).
  99. SU-18: new armour system (16 groups+spaced armour).
  100. SU-76: new armour system (16 groups+spaced armour).
  101. T-34: new armour system (16 groups+spaced armour).
  102. Т-44: new armour system (16 groups+spaced armour).
  103. Т-54: new armour system (16 groups+spaced armour).
  104. Valentine: new armour system (16 groups+spaced armour).

  105. Changes of in-game characteristics of Soviet vehicles and guns:
  106. The cost of 203mm G-620 was increased from 1092 to1200 credits.
  107. Changed models and parameters of the both turrets of IS-3.
  108. Income of SPG SU-14 decreased by 13%.
  109. Income of SPG S-51 decreased by 15%.
  110. Income of SPG Object 212 decreased by 25%.
  111. 180mm F-600D round price increased from 1890 to 1980 credits.
  112. 180mm URB-600 round price increased from 1890 to 1980 credits.
  113. 203mm F-625D round price increase from 1442 to 1568 credits.
  114. 180mm G-620 increased from 1092 to 1200 credits.

  115. Т-44:
  116. Ammo rack durability increased by 15%.
  117. Stock suspension traverse speed increase by 2 deg/sec.
  118. Top suspension traverse speed increased by 1 deg/sec.
  119. Stock turret view range decreased from 430 to 420m.
  120. Top turret view range increased from 430 to 440m.
  121. Added the second turret LB-1 gun.
  122. Added the 680hp B-54-6 engine.

  123. T-54:
  124. Ammo rack durability increased by 5%.

  125. Reworked Collision Models of American vehicles:
  126. M12: fixed gun shields
  127. M2 Light Tank: new armor system (16 groups + spaced armor)
  128. M2 Medium Tank: new armor system (16 groups + spaced armor)
  129. M4A2E4: new armor system (16 groups + spaced armor)
  130. M4A3E8: new armor system (16 groups + spaced armor)
  131. M4 Sherman: new armor system (16 groups + spaced armor)
  132. M5 Stuart: change the display of hull armour thickness
  133. M7: new armor system (16 groups + spaced armor)
  134. Ram II: new armor system (16 groups + spaced armor)
  135. T-14: new armor system (16 groups + spaced armor). Added spaced armor on sides.
  136. T1 Cunningham: new armor system (16 groups + spaced armor)
  137. T29: new armor system (16 groups + spaced armor)
  138. T2 Light Tank: new armor system (16 groups + spaced armor)
  139. T30: new armor system (16 groups + spaced armor)
  140. T32: new armor system (16 groups + spaced armor)
  141. T34: new armor system (16 groups + spaced armor)
  142. T40: new armor system (16 groups + spaced armor)

  143. Changes of in-game characteristics of American Tanks:
  144. M4A3E8 Sherman: 105 SPH M4 L/23 gun added for both turrets
  145. Reduced the repair cost of T40 TD by 60%
  146. Reduced 105mm APCR T29E3M2 round price from 12 to 10 gold
  147. Reduced M37 SPG income by 30%
  148. Reduced M7 Priest SPG income by 8%
  149. Reduced M41 SPG income by 3%
  150. Reduced M12 SPG income by 10%
  151. Reduced M40/43 SPG income by 20%
  152. Reduced T92 SPG income by 15%

  153. T20:
  154. Ammo rack durability increased by 10%
  155. Stock turret view range increased from 400m to 420m
  156. Top turret view range increased from 420m to 440m

  157. M26 Pershing:
  158. Gun dispersion by movement reduced by 10%
  159. Stock turret view range increased from 430m to 440m
  160. Top turret view range increased from 450m to 460m

  161. M46 Patton:
  162. Ammo rack durability increased by 20%
  163. Stock turret view range increased from 450m to 460m

  164. Changes in vehicle prices (in credits):
  165. Bison I : 6083 -> 6000
  166. Pz 38(t): 36066 -> 36000
  167. PanzerJager I: 3816 -> 3800
  168. Sturmpanzer II: 45066 -> 45000
  169. Pz III A: 53133 -> 53100
  170. Wespe: 53533 -> 53500
  171. Marder II: 52133 -> 52100
  172. BТ-2: 7466 -> 7400
  173. T-46: 47466 -> 47400
  174. T-18: 5316 -> 5300
  175. AT-1: 4483 -> 4400
  176. T-26: 54333 -> 54300
  177. M2 light: 4166 -> 4100
  178. M2 medium: 45666 -> 45600
  179. T82: 56933 -> 56900

  180. Changes of vehicle prices (in gold; used for selling vehicles converting into credits)
  181. M6A2E1: 10000 -> 7500
  182. PzV_PzIV: 1500 -> 3000
  183. A-32: 1250 -> 2500

  184. Gameplay and in-game mechanics
  185. Changed the mechanism for finding minimal armor thickness while penetrating with HE rounds
  186. Added tracers representation from enemies in sight – the narrow sector in a direction of a player’s gun
  187. Added tracers representation from enemies in the SPG mode, if the firing tank is in the view screen
  188. Once exiting the battle, your tank will stay on the battlefield till the end of the battle. If it is not destroyed, it will automatically be destroyed at the end.
  189. Fixed the rare issue of scouting the whole enemy team while they are not in sight.
  190. Fixed the rare issue with the horizontal violent movement of the gun sight while switching into sniper mode.
  191. Fixed the rare bug with the low turning velocity of the Pz IV.
  192. Fixed the rare issue of the gun sight freezing while it’s moved in sniper mode near a building
  193. Fixed the issue with ‘Invader’ achievement
  194. Fixed the issue with not receiving the ‘Mouse Trap’ achievement. All not yet received achievements will be added to the account after a battle, in which at least one tank is destroyed by a player.
  195. The normalization of AP and APCR rounds was slightly downgraded.

  196. Interface
  197. Improvements of the mini-map: scale change, transparency change, turning on/off, markers for commands: ‘Help’, ‘Follow me!’, ‘Attack’
  198. Added tips for garage interface elements. They can be activated by pressing ‘F1’ button in garage screen.
  199. Improved vehicle markers: range sorting added.
  200. Added more settings for markers above vehicles.
  201. Added the possibility to switch to alternative marker colors for vehicles (‘Alternative Colour Scheme’ in Settings).
  202. Reworked players lists in the map loading window
  203. Added the battle tasks description at the map loading window
  204. Added the new mode of representing player lists; Buttons for switching between modes were added as well (Ctrl+Tab as defaults)
  205. While selling a tank you can now quickly remove crew and equipment from it
  206. Added clan information in the player’s statistics window
  207. In the battle interface, additional equipment (camo net and binocular telescope) performance will now be shown.
  208. Added the automatic removal of consumables that cannot be mounted with a current vehicle set-up
  209. Added a notification sound for when the gun reticle is at its smallest
  210. Changed the sound of hitting and damaging a tank module.
  211. Changed the sound of collision between a static object and tank at speeds higher than 10 km per hour.
  212. Added the sound of friendly base capture notification.
  213. Added a filter for symbols, smiles and messages spamming in-game chats.
  214. Added the option of mapping the controls on additional mouse buttons.
  215. Added a notification if attempting to sell a tank, which cannot be purchased in the shop (PzKpfw V-IV, for example).
  216. Functions of personal file opening, demobilization and sending to barracks remapped from Left Mouse Button to Right Mouse Button.
  217. Added a notification for a successful screenshot.
  218. Screenshots are now saved into a separate folder.
  219. Added a notification of reaching the daily tank sale limit.
  220. Added a notification for attempting to resupply gold ammunition and consumables with gold or without it.
  221. Fixed the button order for in-game and garage menu’s.
  222. Removed the control setting ‘Camera position’.
  223. The Caps Lock indicator is now enabled on the login screen.
  224. In tank crew personal files all achievements other than ‘Battle Heroes’ and Epic Achievements were removed
  225. In tank crew personal files removed statistics of battles participated and w/l ratio.
  226. In tank crew personal files added representation of XP amount needed for acquiring new skills.
  227. Fixed the representation of additional XP earned in the first battle during specials
  228. Fixed and reworked the names of some American vehicles
  229. Fixed and reworked the text of some interface tips and dialogue screens
  230. Added the representation of awards received by World of Tanks on the login screen

  231. System
  232. Improved game performance on some PC configurations
  233. Reworked the system of special effects; new effects for shots, hits and explosions
  234. Added more settings for special effects
  235. Improved game settings behavior when using Logitech keyboards and Alienware notebooks.
  236. Fixed some troubles with running the game on multiscreen PC configurations.
  237. Completely reworked the mechanics of improved dynamic shadows.
  238. Added the new anti-aliasing type – FXAA.
  239. Improved the quality of in-game voice chat.
  240. Added the ‘vignette’ post-effect.
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發表於 11-12-11 07:18 AM |只看該作者
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